Sai Narayan

Senior Developer Support Engineer at Unity

Seattle, Washington, United States
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Summary

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Sai Narayan is a Senior Developer Support Engineer and technical artist with 11 years of experience building shaders, VFX, tools, and interactive virtual spaces for games and real-time engines. He has shipped core UI and performance features for Unity's Shader Graph—reducing node interaction friction and improving property handling—and contributed bug fixes and memory-leak remediation to the high-profile Unity Graphics repo. Previously he enabled production pipelines at Turn 10 Studios, automating texture baking and large-scale LOD upgrades across tens of thousands of assets, and built artist-facing tools in Python/C++ for VR and Unreal projects. Based in Seattle, Sai blends gameplay programming, tools engineering, and art direction to unblock artists and accelerate content production. He pairs a Master’s in Computer Science with hands-on engine work and a pragmatic focus on UX for creative tools. Outside work he’s an Unreal enthusiast who prototypes game ideas and shares demos like Project Gilgamesh.
code10 years of coding experience
job5 years of employment as a software developer
bookBachelor's degree in Computer Science, Computer Science Engineering, Bachelor's degree in Computer Science, Computer Science Engineering at SRM University
bookHigh School/Secondary Diplomas and Certificates, High School/Secondary Diplomas and Certificates at Indian School Al Ghubra, Muscat, Oman.
bookGame and Interactive Media Design, A-, Game and Interactive Media Design, A- at Hogeschool van Arnhem en Nijmegen
bookMaster of Science (M.S.), Computer Science, Master of Science (M.S.), Computer Science at Digipen Institute of Technology
languagesEnglish, Hindi, Tamil, Dutch
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Stackoverflow

Stats
300reputation
25kreached
8answers
5questions
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Github Skills (16)

unity3d10
script10
csharp10
shadergraph10
scripting10
editor10
editorjs10
dotnet-core10
debug9
debugging9
location6
eclipse6
game-engine6
directx6
unreal-engine-46

Programming languages (3)

C#C++HTML

Github contributions (5)

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Unity-Technologies/Graphics

Feb 2020 - Dec 2022

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userSoftware Engineer (Graphics)
Contributions:266 reviews, 248 commits, 142 PRs in 2 years 9 months
Contributions summary:Sai primarily contributed to the Shader Graph component within the Unity Graphics repository. Their work involved fixing bugs related to node placement and category management within the Shader Graph editor. They also implemented improvements for property handling, added tests, and addressed memory leak issues. These contributions focused on enhancing the functionality and stability of the Shader Graph tool.
renderpost-processingpipelinescriptableunity
Nightmask3/Physics-Framework

Nov 2016 - Mar 2023

Contributions:38 pushes, 1 branch in 6 years 5 months
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Sai Narayan - Senior Developer Support Engineer at Unity