Sai Narayan is a Senior Developer Support Engineer and technical artist with 11 years of experience building shaders, VFX, tools, and interactive virtual spaces for games and real-time engines. He has shipped core UI and performance features for Unity's Shader Graph—reducing node interaction friction and improving property handling—and contributed bug fixes and memory-leak remediation to the high-profile Unity Graphics repo. Previously he enabled production pipelines at Turn 10 Studios, automating texture baking and large-scale LOD upgrades across tens of thousands of assets, and built artist-facing tools in Python/C++ for VR and Unreal projects. Based in Seattle, Sai blends gameplay programming, tools engineering, and art direction to unblock artists and accelerate content production. He pairs a Master’s in Computer Science with hands-on engine work and a pragmatic focus on UX for creative tools. Outside work he’s an Unreal enthusiast who prototypes game ideas and shares demos like Project Gilgamesh.
10 years of coding experience
5 years of employment as a software developer
Bachelor's degree in Computer Science, Computer Science Engineering, Bachelor's degree in Computer Science, Computer Science Engineering at SRM University
High School/Secondary Diplomas and Certificates, High School/Secondary Diplomas and Certificates at Indian School Al Ghubra, Muscat, Oman.
Game and Interactive Media Design, A-, Game and Interactive Media Design, A- at Hogeschool van Arnhem en Nijmegen
Master of Science (M.S.), Computer Science, Master of Science (M.S.), Computer Science at Digipen Institute of Technology
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Software Engineer (Graphics)
Contributions:266 reviews, 248 commits, 142 PRs in 2 years 9 months
Contributions summary:Sai primarily contributed to the Shader Graph component within the Unity Graphics repository. Their work involved fixing bugs related to node placement and category management within the Shader Graph editor. They also implemented improvements for property handling, added tests, and addressed memory leak issues. These contributions focused on enhancing the functionality and stability of the Shader Graph tool.
Contributions:38 pushes, 1 branch in 6 years 5 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Sai Narayan - Senior Developer Support Engineer at Unity