Sakib Saikia

Lead Rendering Programmer at Cloud Chamber

Vancouver, British Columbia, Canada
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Summary

👤
Senior
🎓
Top School
Sakib Saikia is a Lead Rendering Programmer with a decade of hands-on experience optimizing real-time graphics pipelines using C++ and DirectX, currently leading rendering work at Cloud Chamber. He has a strong track record across AAA studios—driving texture streaming for Halo Infinite, upgrading engines from DX9 to DX11, and shipping titles like Rising Storm 2 and Killing Floor 2—often delivering measurable performance wins (e.g., 30–40% rendering improvements). Sakib’s expertise spans shader compilers, render backends, instanced indirect rendering, and precision-focused depth fixes like reverse floating point Z, showing a blend of deep systems knowledge and practical shipping experience. He’s comfortable architecting engine-level solutions, coordinating cross-discipline strike teams, and automating build systems to accelerate iteration. Based in Vancouver, he brings both academic training (MS in Computer Engineering) and a history of platform work from consoles to PC, with a subtle emphasis on squeezing latency and memory headroom out of complex renderers.
code10 years of coding experience
job17 years of employment as a software developer
bookBachelor of Technology Computer Engineering, Bachelor of Technology Computer Engineering at Malaviya National Institute of Technology Jaipur
bookMS Computer Engineering, MS Computer Engineering at University of Florida
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Github Skills (21)

shader10
hosts10
direct3d10
hlsl10
llvm-clang10
directx10
rendering9
debugging9
vulkan9
graphics-programming9
opengl9
wgsl9
bgfx9
cpp9
clang8

Programming languages (2)

C++SCSS

Github contributions (5)

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SakibSaikia/CPURayTracer

Apr 2018 - Oct 2018

Contributions:104 commits, 68 pushes, 5 branches in 5 months
Contributions:96 pushes, 2 branches in 1 year 1 month
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Sakib Saikia - Lead Rendering Programmer at Cloud Chamber