Summary
Salvador Lopez is a Principal Engineer with over a decade of hands-on experience in 3D graphics, game engineering, and R&D, currently shaping matchmaking and dedicated server systems at Blizzard after leading live-game delivery and Unity platform work at King. He combines strong academic pedigree in computer graphics and computer vision鈥攚ith multiple peer-reviewed publications and a best student paper award鈥攚ith pragmatic product experience shipping a full Xbox Live Indie Games release and maintaining live titles. Skilled across C++, Unity, procedural 3D pipelines, GIS processing and cloud-based map data workflows, he bridges research and production to optimize rendering and systems for constrained devices. Notable for rapidly prototyping midcore game concepts from spare-time hackdays into leadership-reviewed pitches, he also has deep experience in CV tools (OpenCV), VR integrations and multi-platform SDKs. Based in Barcelona, Salvador is equally comfortable owning cross-studio projects and diving into low-level engine or tooling improvements to drive measurable game performance and reliability.
10 years of coding experience
13 years of employment as a software developer
University of Seville
Deep Learning Specialization Deep Learning, Deep Learning Specialization Deep Learning at Coursera
Postgrad. Computer Graphics Games and Virtual Reality, Postgrad. Computer Graphics Games and Virtual Reality at Universidad Rey Juan Carlos
Spanish, English, French, German