Sam Bickley is a seasoned quality engineering lead with seven years in game-focused software QA and a career at Unity shaping multi-platform release quality for console, web, Linux and automotive targets. Currently leading QA for Unity Game Studios, he brought Survival Kids to launch on Switch 2, navigating Nintendo’s release process and driving test automation and process improvements to ensure timely, high-confidence releases. He has progressed from hands-on testing and technical art roles into people leadership, managing teams and cross-studio partner collaborations to scale QA across complex pipelines. Sam combines a practical games-design education with a background in technical art and animation, giving him a strong appreciation for both engineering rigour and creative production constraints. Colleagues value his pragmatic focus on shipping—improving repeatable test planning and automation that reduce friction between development and certification.
6 years of coding experience
10 years of employment as a software developer
BTEC, National Diploma for IT Practitioners, BTEC, National Diploma for IT Practitioners at Stratford-upon-Avon College
BSc, Computer Games Design, BSc, Computer Games Design at University of Staffordshire
Contributions:57 commits, 29 PRs, 56 pushes in 3 days
unity-tinyazerothcoretinydayroguelike
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Sam Bickley - Quality Assurance Lead, Unity Game Studios