Summary
Sam De Lara is a Software Development Engineer in Test with eight years of experience bridging real-time 3D art and production tooling for XR and media applications. Based in Los Angeles, Sam has led 3D teams, built version control and asset management systems at TikTok, and now develops QA and automation tooling for Apple's Video Applications team. He brings a rare combination of hands-on asset creation (Maya, Blender, Substance) and pipeline automation (MEL, Python, Bash) that reduces manual work from minutes to seconds. At 3XR he scaled processes to deliver thousands of optimized real-time models for e-commerce, directly driving revenue and training dozens of artists. Sam is also an early adopter of AI-assisted art workflows, integrating tools like ComfyUI into production pipelines. Comfortable in both creative and engineering contexts, he excels at turning artist needs into robust, repeatable engineering solutions.
8 years of coding experience
BFA in Media Arts with Concentration in Animation, BFA in Media Arts with Concentration in Animation at Northeastern University
English, Spanish