Summary
Sam Feng is a co-founder and game developer with eight years of experience building indie and triple-i quality games from concept through code, art, and audio. Based in Campbell, CA, he leads unSAME Studio and previously published award-winning indie titles across Steam, Google Play, and itch.io with thousands of downloads. His background blends hands-on technical work—3D character modeling instruction using Blender and systems design—with leadership roles developing sandbox mechanics and moving-base systems. Sam holds a BS (cum laude) in Game and Interactive Media Design and is pursuing an MS in Games and Playable Media at UC Santa Cruz, reflecting a strong mix of academic rigor and practical studio experience. He’s comfortable shipping complete game features end-to-end and often contributes across disciplines that many developers leave to specialists. Expect thoughtful, design-driven games that experiment with market conventions while delivering polished player experiences.
8 years of coding experience
6 years of employment as a software developer
University of California Santa Cruz
Chinese, English, Japanese