Sam Fuller

Senior Software Engineer at Riot Games

San Francisco, California, United States
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Summary

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Senior
Sam Fuller is a Senior Software Engineer in San Francisco with 11 years of experience building and maintaining production game development tooling and cloud build systems. He has delivered full-stack tech upgrades and live-service support at EA for Star Wars: Galaxy of Heroes and engineered automated branching and merging to save hours of daily developer work. At Striking Distance Studios he led high-volume cloud-based build infrastructure and pre-submit validation for Unreal Engine projects, and now brings that build and tooling expertise to Riot Games. Sam blends deep hands-on engineering with operational focus—resolving urgent production issues, improving CI/CD, and enabling faster content iteration. He has a strong background in both client-side game development and backend tooling, having shipped features across Unity and AR prototypes earlier in his career. Known for turning repetitive workflows into automated systems, he consistently improves developer productivity in live, high-release environments.
code11 years of coding experience
job10 years of employment as a software developer
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Stackoverflow

Stats
1,325reputation
263kreached
7answers
16questions
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Github Skills (83)

testing10
pascal10
google10
doctest10
mocking10
egl10
unit-testing10
glad10
loader10
googletest9
vimscript9
glx9
statusline9
visual-studio9
code-generation9

Programming languages (8)

C#TypeScriptC++CObjective-C++JavaScriptVim ScriptPython

Github contributions (5)

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sfuller/taxes

Nov 2019 - Mar 2022

Contributions:6 commits, 8 pushes, 1 branch in 2 years 4 months
sfuller/dew

Aug 2017 - Mar 2020

Development Environment Wrangler
Contributions:5 releases, 57 commits, 9 PRs in 2 years 7 months
wranglerdevelopment-environment
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