Sam Fuller is a Senior Software Engineer in San Francisco with 11 years of experience building and maintaining production game development tooling and cloud build systems. He has delivered full-stack tech upgrades and live-service support at EA for Star Wars: Galaxy of Heroes and engineered automated branching and merging to save hours of daily developer work. At Striking Distance Studios he led high-volume cloud-based build infrastructure and pre-submit validation for Unreal Engine projects, and now brings that build and tooling expertise to Riot Games. Sam blends deep hands-on engineering with operational focus—resolving urgent production issues, improving CI/CD, and enabling faster content iteration. He has a strong background in both client-side game development and backend tooling, having shipped features across Unity and AR prototypes earlier in his career. Known for turning repetitive workflows into automated systems, he consistently improves developer productivity in live, high-release environments.
Contributions:5 releases, 57 commits, 9 PRs in 2 years 7 months
wranglerdevelopment-environment
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