Summary
Sam Galison is a Design Director and multidisciplinary maker in San Francisco with 11+ years blending art, fabrication, and technology to produce immersive experiences, products, and spaces for clients ranging from individuals to major tech firms. He leads cross-disciplinary teams and studios (The Plenary, Studio Galison) while hands-on fabricating high-precision work with CNC, robotics, electronics, and sustainable materials—from salvaged woodworking to algae-based foam. Equally fluent in graphic and spatial design, Sam translates between traditionally siloed domains, shipping logos, large-format installations, interactive prototypes, furniture, and interior treatments. His background teaching creative computing and interaction design at institutions like Parsons and RISD informs a practice rooted in empathy, perception, and interactivity. A RISD MFA and NYU Gallatin alum, he pairs academic rigor with a studio ethos that starts design from the material’s constraints and possibilities.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Arts (B.A.), Affective Engineering, Bachelor of Arts (B.A.), Affective Engineering at New York University Gallatin School of Individualized Study
Master of Fine Arts (MFA), Digital + Media, Master of Fine Arts (MFA), Digital + Media at Rhode Island School of Design
Visiting Scholar, Fine and Studio Arts, Visiting Scholar, Fine and Studio Arts at Universität der Künste Berlin
certificate from Central Saint Martin's, Graphic Design, certificate from Central Saint Martin's, Graphic Design at University of the Arts London
English, French, German