Sam Gondelman is a graphics-focused software engineer and founder with 11 years of experience building AR/VR systems, real-time rendering engines, and browser-based 3D platforms. As CEO/CTO of Gydence and a board member and core engine specialist at Overte, he blends product leadership with deep C++ and shader work to push high-fidelity AR experiences onto the web. His background includes engineering roles at Apple and High Fidelity where he shipped rendering, HUD, and interface features across C++, GLSL, and JavaScript for next‑gen VR systems. Known for tackling hard technical problems and explaining 3D concepts clearly, he also brings practical startup grit from founding a development LLC and leading customer-facing projects. Based in Emeryville, he pairs academic training in computer science from Brown with hands-on open-source contributions to social VR tooling.
11 years of coding experience
13 years of employment as a software developer
Bachelor of Science - BS Computer Science Engineering, Bachelor of Science - BS Computer Science Engineering at Brown University
Test platform for various render and interface tests for next-gen VR system
Role in this project:
Front-end Developer
Contributions:1391 commits in 4 years 2 months
Contributions summary:Sam's contributions focused on rendering and interface tests for a next-gen VR system. The commits demonstrate the replication of a default skybox and the implementation of features related to a Head-Up Display (HUD) within the VR environment. Modifications were made to both shader files and C++ source code, indicating involvement in both the visual aspects and the underlying system functionality.
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