Sam Hogan

Senior Application Engineer

Cincinnati Metropolitan Area United States
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Summary

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Senior
🎓
Top School
Sam Hogan is a Senior Application Engineer with a decade of experience building mobile, web, and game applications, currently contributing to Great American Insurance Group while running his own studio, Hogan Development, LLC. He combines practical full-stack engineering with game-focused systems design—his indie mobile and web games have reached over 8 million users and his Unity projects (including a rapid 24-hour Minecraft clone implementing Perlin-noise terrain and chunked meshes) demonstrate strong real-time and graphics chops. Sam also runs a highly successful developer-facing YouTube channel with 600k+ subscribers and 60M+ views, documenting his build process and educating other creators. With a BS in Computer Science and Mathematics from Northern Kentucky University, he brings a disciplined, data-minded approach to engineering and productization. His profile mixes entrepreneurial grit, open-source curiosity, and a knack for making technically complex systems accessible.
code10 years of coding experience
bookBachelor of Science - BS, Computer Science, Mathematics, Bachelor of Science - BS, Computer Science, Mathematics at Northern Kentucky University
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Github Skills (15)

game-development10
csharp10
terrain-generation10
dotnet-core10
unity3d10
ui-design9
interface-design9
user-interface9
mesh9
inventory-management-system8
inventory-management8
sys8
github3
git3
git-repository3

Programming languages (4)

C#JavaJavaScriptPython

Github contributions (5)

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samhogan/Minecraft-Unity3D

Feb 2020 - Mar 2020

A basic minecraft clone made with unity in 24 hours
Role in this project:
userFull-stack Developer
Contributions:12 commits, 2 pushes, 1 branch in 1 month
Contributions summary:Sam primarily contributed to the development of a basic Minecraft clone within a Unity3D environment. Their work focused on implementing terrain generation, including the use of Perlin noise to create realistic landscapes and the construction of mesh-based chunks. The user also added texture support, block modification capabilities, and inventory UI elements.
minecraftunityminecraft-clone
samhogan/AUG

Nov 2015 - Jul 2016

Contributions:147 commits, 1 branch in 8 months
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Sam Hogan - Senior Application Engineer