Sam Mackie

Audio Programmer at Tazman-Audio

Crewe, England, United Kingdom
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Summary

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Senior
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Top School
Sam Mackie is an audio programmer with eight years’ experience building runtime audio systems, editor tooling, and middleware integrations for games. Based in Crewe, he has delivered audio features and maintained Wwise integrations for both in-house engines and Unreal while working with clients such as Sumo Digital and Meta. He combines an MS in Computer Engineering with a BA in Music Technology, blending signal-level technical skill with creative sound design workflows. At Tazman-Audio he progressed from junior to senior roles, also contributing to internal JUCE and Unity-based tools. Comfortable documenting features within multidisciplinary teams, he focuses on practical, maintainable audio pipelines that ship in production. Colleagues know him for bridging the gap between sound designers and engine programmers to turn creative ideas into robust runtime systems.
code8 years of coding experience
job2 years of employment as a software developer
bookMaster of Science - MS Computer Engineering, Master of Science - MS Computer Engineering at Solent University
bookBachelor of Arts - BA Music Technology, Bachelor of Arts - BA Music Technology at Keele University
languagesEnglish, Japanese

Github contributions (5)

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sgmackie/Polar

Oct 2018 - Nov 2019

Contributions:80 commits, 69 pushes, 8 branches in 1 year 1 month
sgmackie/TMN

Aug 2020 - Jul 2023

Contributions:8 pushes, 2 branches in 3 years
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Sam Mackie - Audio Programmer at Tazman-Audio