Summary
Sam Mackie is an audio programmer with eight years’ experience building runtime audio systems, editor tooling, and middleware integrations for games. Based in Crewe, he has delivered audio features and maintained Wwise integrations for both in-house engines and Unreal while working with clients such as Sumo Digital and Meta. He combines an MS in Computer Engineering with a BA in Music Technology, blending signal-level technical skill with creative sound design workflows. At Tazman-Audio he progressed from junior to senior roles, also contributing to internal JUCE and Unity-based tools. Comfortable documenting features within multidisciplinary teams, he focuses on practical, maintainable audio pipelines that ship in production. Colleagues know him for bridging the gap between sound designers and engine programmers to turn creative ideas into robust runtime systems.
8 years of coding experience
2 years of employment as a software developer
Master of Science - MS Computer Engineering, Master of Science - MS Computer Engineering at Solent University
Bachelor of Arts - BA Music Technology, Bachelor of Arts - BA Music Technology at Keele University
English, Japanese