Sam Murphy is a game-focused programmer with a decade of professional experience, currently contributing to graphics and gameplay systems at Stellar Entertainment and credited on Burnout Paradise Remastered. He holds a first-class Computer Science degree with Games Development and is pursuing a Master’s at the University of Hull, where he also completed research internships building procedural VR assets and C++/OpenGL medical visualisation tools. Comfortable across multiple languages and engines, Sam combines hands-on rendering and tooling work with a research-informed approach to problem solving. Based in Guildford, he balances solo projects and collaborative studio production, and maintains a portfolio and technical blog that showcases both prototypes and production work. An early start in hardware repair and customer-facing roles also gives him practical troubleshooting and communication strengths uncommon in pure technical profiles.
10 years of coding experience
Bachelor’s Degree, Computer Science, 1st Class, Bachelor’s Degree, Computer Science, 1st Class at The University of Hull
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Sam Murphy - Programmer at Stellar Entertainment Software