Sam Park is a Senior Software Engineer in Seattle with 14 years building scalable systems across startups and large platforms, currently focused on developer experience and infrastructure at Grow Therapy. He has led major CI/CD modernizations at Discord—migrating fleets to containers and GKE, standardizing developer environments, and adding observability to speed debugging—and previously drove backend and infra work as a Staff Engineer at GoodRx. His background spans embedded and robotics work at Northrop Grumman and Amazon’s Prime Air to high-throughput ad systems and real-time bidding, giving him deep systems, DevOps, and performance tuning chops across C/C++, Go, Python, Rust, Kubernetes, and cloud tooling. An active open-source contributor, he has added gameplay, UI, and rendering improvements to the well-known Daggerfall Unity recreation and polished UX for Cucumber reporting, showing attention to both low-level systems and user-facing polish. Colleagues rely on him to reduce operational complexity and connectivity issues while delivering playful, practical prototypes—he even prototyped VTuber pose-estimation and a Wumpus motion engine during hack weeks. Sam pairs a CS/CE foundation with a pragmatic, fun-minded approach to improving developer and production experiences.
14 years of coding experience
15 years of employment as a software developer
Bachelor of Science (B.S.) Computer Engineering, Bachelor of Science (B.S.) Computer Engineering at California State University, Northridge
Contributions:13 commits, 23 PRs, 65 comments in 2 months
Contributions summary:Sam primarily contributed to improving the UI and functionality of the Cucumber reporting tool. They focused on enhancing the user experience by adding hover effects to table rows, implementing stable sorting, and utilizing Bootstrap for collapsing elements. Further work involved refining the visual presentation with persistent and lighter box shadows, as well as addressing specific issues in the failure overview page. The commits reflect a focus on improving the usability and visual appeal of the reports.
Open source recreation of Daggerfall in the Unity engine
Role in this project:
Game Developer
Contributions:16 commits, 17 PRs, 11 comments in 4 months
Contributions summary:Sam primarily contributes to the Daggerfall Unity project by implementing gameplay features and user interface improvements. Their work includes fixing camera behavior, adding shortcut keys to the start window, and implementing enemy AI improvements to prevent issues like "rat stacks." Additionally, the user has refactored and enhanced the grass rendering system. The user also worked on fixing compile warnings and saving and loading weather data.
unity3dunityunity-enginerecreation
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Sam Park - Senior Software Engineer at Grow Therapy