Sam Parke-wolfe is a Professional C/C++ developer with eight years of experience building audio, mobile, and machine learning software, currently based in Lisbon and working at Critical Software. He blends low-level systems expertise with creative signal-processing and ML approaches, focusing on audio synthesis and DAW plugin development in his personal projects. His background spans research at Goldsmiths, commercial game and iOS development at Miniclip and Dreamwaves, and freelance ML engineering, giving him a rare cross-section of research, product, and real-time systems experience. Comfortable shipping production C++ and integrating ML models, he has a track record of turning experimental audio research into deployable plugins and apps. Colleague-ready and product-minded, Sam brings both the discipline of system-level coding and a musician’s sense for sound design to every project.
8 years of coding experience
7 years of employment as a software developer
Bachelor of Science - BS Music Computing, Bachelor of Science - BS Music Computing at Goldsmiths, University of London
A Max Msp object encapsulating the Rapid Lib C++ library.
Contributions:2 releases, 11 commits, 2 PRs in 1 year 5 months
cppc-libmspc-libraryc-plus-plus
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Sam Parke-wolfe - Professional C Developer at Critical Software