Sam Parke-wolfe

Professional C Developer at Critical Software

Lisbon, Portugal
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Summary

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Senior
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Sam Parke-wolfe is a Professional C/C++ developer with eight years of experience building audio, mobile, and machine learning software, currently based in Lisbon and working at Critical Software. He blends low-level systems expertise with creative signal-processing and ML approaches, focusing on audio synthesis and DAW plugin development in his personal projects. His background spans research at Goldsmiths, commercial game and iOS development at Miniclip and Dreamwaves, and freelance ML engineering, giving him a rare cross-section of research, product, and real-time systems experience. Comfortable shipping production C++ and integrating ML models, he has a track record of turning experimental audio research into deployable plugins and apps. Colleague-ready and product-minded, Sam brings both the discipline of system-level coding and a musician’s sense for sound design to every project.
code8 years of coding experience
job7 years of employment as a software developer
bookBachelor of Science - BS Music Computing, Bachelor of Science - BS Music Computing at Goldsmiths, University of London
languagesEnglish, Portuguese
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Stackoverflow

Stats
11reputation
11kreached
1answer
0questions
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Github Skills (35)

msp10
plugin9
c-library8
rapid8
audiounit8
vst8
desktop7
plug7
clap7
audio7
juce7
audio-effect7
cpp7
genetic-algorithm6
artificial-intelligence6

Programming languages (5)

C++CMaxPHPPython

Github contributions (5)

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samparkewolfe/Sound_Control

Sep 2017 - Nov 2019

A desktop app for rapidly making bespoke digital instruments.
Contributions:10 releases, 458 commits, 3 PRs in 2 years 2 months
bespokedesktop-appdesktopelectron
samparkewolfe/RapidMax

Nov 2017 - Apr 2019

A Max Msp object encapsulating the Rapid Lib C++ library.
Contributions:2 releases, 11 commits, 2 PRs in 1 year 5 months
cppc-libmspc-libraryc-plus-plus
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Sam Parke-wolfe - Professional C Developer at Critical Software