Sam Pattuzzi is a Senior Full Stack Developer with 13 years of experience and a Computer Science degree from the University of Cambridge, blending low-level systems expertise with modern web, game, and AR/VR development. He has co-founded and scaled ventures—most notably GameDev.tv, where he led operations, course design and built production back-office systems that helped drive the business to $1M ARR—and more recently launched transportation-focused startups aimed at cutting emissions. Technically fluent across Python, C#, JavaScript/React, Unity and Unreal (with hands-on C++ and physics work in public Unreal repos), he moves comfortably between backend services, automation and real-time interactive systems. Sam is available for part-time remote contracting and brings a proven ability to rapidly learn new domains and ship MVPs from concept to pilot. He combines entrepreneurship and product instincts with a pragmatic engineering approach, often contributing both code and operational tooling. An understated strength is his track record of upgrading and modernising legacy game systems and production platforms while keeping user experience front of mind.
13 years of coding experience
3 years of employment as a software developer
Master of Arts - MA Computer Science, Master of Arts - MA Computer Science at University of Cambridge
Maths Further Maths Computing Spanish Physics, Maths Further Maths Computing Spanish Physics at Wyggeston and Queen Elizabeth I College
Contributions:666 commits, 1 PR, 455 pushes in 2 years 5 months
Contributions summary:Sаm primarily worked on implementing core features and functionality for a Unity RPG project. Their contributions included separating the control layer and establishing the base movement mechanics. They also added UI components related to showing the current state of game elements and enhanced enemy AI, creating an overall better player experience.
An open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4. (ref: BT_URC) http://gdev.tv/urcgithub
Role in this project:
Game Developer
Contributions:47 commits, 2 PRs, 28 pushes in 1 year 3 months
Contributions summary:Sаm primarily worked on implementing physics-based mechanics and enhancements within the Unreal Engine environment. They focused on introducing sprung wheel physics, constraint systems, and driving forces for tank movement. Furthermore, the user upgraded the project to a newer Unreal Engine version, while also addressing bug fixes and making necessary code modifications. Their contributions involved C++ code changes and adjustments to Blueprints within the game project.
unreal-engineunrealsimple-aiheadfight
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Sаm Pattuzzi - Senior Full Stack Developer at Adia