Summary
Sam Serrels is a Principal Software Engineer with 11 years of experience specializing in modern C++, GPU programming and real-time graphics for AAA games. Currently shipping multi-platform titles and performance tooling at Act III after senior engineering roles at Studio Gobo and Supermassive, he blends low-level engine work (Vulkan/Unreal, GPU ISA profiling) with production planning and automation. His academic background includes PhD research and course leadership in games development, where he built GPU visualisation tooling and ran a 50+ node compute cluster—experience that informs his pragmatic approach to profiling, CI, and cross-platform deployment. An active open-source maintainer, he pairs hardware-level insight with broad web and DevOps fluency (AWS, Docker, CI, p4/git), making him as comfortable debugging GPU occupancy as shipping cloud-backed tooling.
11 years of coding experience
8 years of employment as a software developer
Games Development Computer Games and Programming Skills, Games Development Computer Games and Programming Skills at Edinburgh Napier University
Craigmount High School