Summary
Samantha Turner is a Lead Gameplay Programmer with 10 years' experience crafting high-performance, data-driven mobile games from prototype to live service. Based in Ballarat, Australia, she has led the port of Fruit Ninja to Unity, built Live-Ops systems, and optimized gameplay across a wide range of devices while ensuring compliance with privacy regulations like GDPR, COPPA and CCPA. Samantha combines hands-on C++ and Unity/C# engineering with mentorship, tooling and analytics work—using BigQuery, Tableau, Looker, Firebase and PlayFab—to close the loop between metric-driven decisions and player-facing features. She’s comfortable refactoring large legacy codebases, integrating ads/analytics SDKs and shipping split-testing and content pipelines that scale. Outside work she brings a creative curiosity—interests in coffee, Japanese culture and space travel—that complements her collaborative approach with artists and designers.
10 years of coding experience
8 years of employment as a software developer
Victorian Certificate of Education, Victorian Certificate of Education at Ballarat Grammar School
Bachelor of Information Technology and Systems, Information Technology, Computing, Video Games Development, 81.103 WAM, Bachelor of Information Technology and Systems, Information Technology, Computing, Video Games Development, 81.103 WAM at Monash University
English, Japanese