Principal Rendering Programmer at Gearbox Studio Québec
Tokyo, Canada
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Summary
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Senior
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Sammy Fatnassi is a Principal Rendering Programmer with two decades of C/C++ experience across consoles and PC, currently improving visuals and performance on Borderlands 4 at Gearbox Studio Québec. He specializes in real-time graphics, shading and engine architecture, with a master's thesis on real-time flame rendering and published work improving shadow rendering in Final Fantasy XVI. Sammy has a proven track record of porting and optimizing engines for platforms from PS2 to PS5-era hardware, and has introduced practical innovations like bindless resource support and instancing optimizations in UE4. He favors clean, maintainable code that is performance-oriented and has led coding guideline initiatives to improve team integrations. Comfortable leading or working autonomously, he combines academic depth with hands-on production experience across major AAA titles and studios. Located in Tokyo with Canadian roots, he continues to seek new technical challenges that expand his graphics and systems expertise.
10 years of coding experience
20 years of employment as a software developer
M.Sc. Computer graphics, M.Sc. Computer graphics at Université de Montréal
Bachelor Computer science, Bachelor Computer science at Université de Sherbrooke
Contributions:1 PR, 33 pushes, 1 branch in 2 years 11 months
libgit2linuxapprentissagegit-gui
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