Samson Close

Software Developer at 501 Fun

Rochester, England, United Kingdom
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Summary

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Senior
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Top School
Samson Close is a versatile software developer with 10 years of experience across backend systems, front-end UI, and QA, currently building competitive social games at 501 Fun from Rochester, England. He blends practical product focus with hands-on engineering—shipping smooth interactive front-end features for the pixi-viewport library and integrating low-level audio backends like JACK into the SoLoud engine. His background includes leading IT modernization and productivity app projects at Covalon, plus early game-development and community-building that grew a Minecraft server to 2,000+ active members. Comfortable across the stack, Samson has a formal foundation in Mathematics & Computer Science and Game Design, and brings a pragmatic, user-focused approach to interaction and performance problems. He’s equally at home refining event handling for better UX as he is plumbing audio routing and build systems behind the scenes.
code10 years of coding experience
job4 years of employment as a software developer
bookBachelor's degree, Game Design, Bachelor's degree, Game Design at Sheridan College
bookBachelor's degree, Mathematics and Computer Science, Bachelor's degree, Mathematics and Computer Science at University of Waterloo
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Stackoverflow

Stats
49reputation
8kreached
2answers
4questions
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Github Skills (20)

javascript10
c-language10
audio10
engine10
cpp10
cprogramming-language10
sounds9
touch-event9
touches9
game-development8
copying6
binary-tree6
bash6
libgdx6
graphic6

Programming languages (7)

C#TypeScriptJavaC++CMakefileJavaScript

Github contributions (5)

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A highly configurable viewport/2D camera designed to work with pixi.js
Role in this project:
userFront-end Developer
Contributions:26 commits, 12 PRs, 20 comments in 2 months
Contributions summary:Samson primarily contributed to the development and enhancement of the pixi-viewport library, a 2D camera and viewport for pixi.js. Their work involved implementing new features like the 'percent' option for pinch-to-zoom, improving the drag functionality to be smoother, and adding options to the snap-zoom feature. The user also fixed documentation inconsistencies and refined event handling, focusing on user interaction and viewport behavior.
2d-cameraconfigurablecameraviewporttouch
jarikomppa/soloud

Dec 2019 - Dec 2019

Free, easy, portable audio engine for games
Role in this project:
userBack-end Developer
Contributions:8 commits, 1 PR in 1 day
Contributions summary:Samson primarily focused on integrating the JACK audio backend into the SoLoud audio engine. Their contributions included implementing the initial groundwork for the JACK backend, refactoring naming conventions, and making significant progress in connecting audio channels. The user's work involved modifying the build system to incorporate the JACK library and ensuring the audio engine could interface with JACK for audio output. The commits demonstrate an understanding of audio engine architecture and JACK's API.
pythongamesynthesizerfltkmp3
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Samson Close - Software Developer at 501 Fun