Samuel Bernou is a 12-year veteran 3D generalist and Blender TD who blends artistic training with software craftsmanship, specializing in Python tool development and Grease Pencil-driven 2D/3D animation workflows. Trained in art and image technology at Paris VIII and in programming at 42, he has shipped production tools and pipelines for studios including Xilam, Autour de Minuit and BOBBYPILLS, and contributed to the long-métrage "J'ai perdu mon corps." As a freelancer he combines modeling, rigging and rendering with a knack for building practical Blender addons and free utilities showcased on Gumroad and Blendermarket. Colleagues rely on him for technical direction on shorts and features, where his work often sits at the intersection of narrative animation and pragmatic automation. Notably, his setup reflects both a designer’s eye and a developer’s discipline—he codes the tools he needs to tell better stories.
11 years of coding experience
8 years of employment as a software developer
DNSEP (Master), Design graphique, Diplômé, DNSEP (Master), Design graphique, Diplômé at ESA des pyrénées
Programmation / développeur informatique, Programmation / développeur informatique at 42
Art, Art at école d'art de bayonne
Bac L, Littérature, Bac L, Littérature at Lycée Borda
Master Art et technologie de l'image, Infographiste 3D, FX, Master Art et technologie de l'image, Infographiste 3D, FX at Université Vincennes-Saint-Denis (Paris VIII)
Contributions:5 commits, 1 push in 1 year 8 months
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