Summary
Samuel Corbin is a versatile contractor and gameplay engineer with 12 years of experience blending game design, programming, and cognitive science to solve user-centered design and engineering problems. He has led and contributed to large-scale MMO systems—architecting an extensible scripting platform, improving engine performance, and directly implementing the majority of gameplay features while managing a team of five. Comfortable across languages and paradigms from C to JavaScript and from OOP to functional, he quickly learns new tools and proprietary languages within million-line codebases. Samuel treats colleagues as users of his code and communication, driving productivity gains through workflow improvements, refactors, and automation that repeatedly reduced bug backlogs and development turnaround. Based in New York, he pairs a Master’s in Cognitive Science with hands-on production experience, bringing an uncommon focus on human interaction to technical architecture and design.
12 years of coding experience
6 years of employment as a software developer
Master’s Degree, Cognitive Science, Master’s Degree, Cognitive Science at University of Rochester
University of California Santa Cruz
English, French, Russian