Samuel Dresser

Unity Graphics Engineer at Fast Effect

Farmington, Michigan, United States
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Summary

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Senior
🎓
Top School
Samuel Dresser is a Unity Graphics Engineer with 11 years of experience building realtime rendering and shader systems for games and interactive displays. He combines deep shader expertise (HLSL, GLSL, CgFx) with practical engine work in Unity and Unreal, and is fluent in C#, C++, Python and tooling like Maya and the Adobe suite. Samuel has shipped graphics features across contractors and studios—most recently at Fast Effect—bringing both artistic sensibility from a BFA in Game Art and low-level graphics programming skills. He’s comfortable optimizing for mobile and desktop, creating production-ready shaders and tooling, and has a public portfolio (samd.biz) that highlights experimental graphics work beyond typical studio demos. Based in Farmington, Michigan, he balances hands-on coding with technical art for clients in automotive and games, often bridging the gap between art direction and GPU implementation.
code11 years of coding experience
job6 years of employment as a software developer
bookBachelor of Fine Arts - BFA, Video Game Art, specializing in graphics programming, Bachelor of Fine Arts - BFA, Video Game Art, specializing in graphics programming at Lawrence Technological University
languagesEnglish
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Github Skills (31)

electron10
microsoft10
typescript10
vscode-extension10
editor10
vscode10
visual-studio-code9
visual-studio9
jam8
emotes7
ide7
anaconda6
twitch6
language-server-protocol6
python6

Programming languages (4)

C#TypeScriptJavaScriptPython

Github contributions (5)

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Contributions:8 commits, 24 pushes, 3 branches in 2 years 2 months
TarAlacrin/DancingBoxes

May 2020 - Jul 2020

Contributions:1 release, 26 pushes, 2 branches in 1 month
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Samuel Dresser - Unity Graphics Engineer at Fast Effect