Summary
Samuel Dresser is a Unity Graphics Engineer with 11 years of experience building realtime rendering and shader systems for games and interactive displays. He combines deep shader expertise (HLSL, GLSL, CgFx) with practical engine work in Unity and Unreal, and is fluent in C#, C++, Python and tooling like Maya and the Adobe suite. Samuel has shipped graphics features across contractors and studios—most recently at Fast Effect—bringing both artistic sensibility from a BFA in Game Art and low-level graphics programming skills. He’s comfortable optimizing for mobile and desktop, creating production-ready shaders and tooling, and has a public portfolio (samd.biz) that highlights experimental graphics work beyond typical studio demos. Based in Farmington, Michigan, he balances hands-on coding with technical art for clients in automotive and games, often bridging the gap between art direction and GPU implementation.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Fine Arts - BFA, Video Game Art, specializing in graphics programming, Bachelor of Fine Arts - BFA, Video Game Art, specializing in graphics programming at Lawrence Technological University
English