Samuel Holley

Lead Gameplay Engineer at Sucker Punch Productions

Greater Seattle Area United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Samuel Holley is a Lead Gameplay Engineer with 11 years of experience crafting emotionally resonant mechanics for AAA and indie titles on PS4, Xbox One, and PC. At Sucker Punch Productions he manages a team focused on feeling-driven systems and co-leads a cross-discipline department that designs expressive player verbs—credits include mechanics like Standoffs and Ghost Stance in Ghost of Tsushima. His background blends an M.S. in interactive programming with a B.A. in English literature and creative writing, informing a rare mix of technical rigor and narrative sensibility. Samuel excels at turning ambitious, hard-to-express design goals into tangible systems and thrives on projects that push games toward surprising emotional and social possibilities. Outside work he writes fiction and poetry, which he channels into games that aim to be both unpredictable and inevitable.
code11 years of coding experience
job7 years of employment as a software developer
bookB.A. English Literature, Creative Writing, B.A. English Literature, Creative Writing at Southern Illinois University, Carbondale
bookM.S. Interactive Entertainment, Programming, M.S. Interactive Entertainment, Programming at Florida Interactive Entertainment Academy

Github contributions (1)

github-logo-circle
ruffenman/dictatorshift

Jan 2015 - Jan 2015

Contributions:76 commits, 39 pushes in 2 days
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Samuel Holley - Lead Gameplay Engineer at Sucker Punch Productions