Summary
Samuel L is a C++ gameplay programmer with 24 years of experience building multiplayer systems in Unreal Engine (including the Gameplay Ability System) and proprietary engines, with credits on projects such as Homeworld 3, Minecraft Bedrock co-development, and Minecraft Legends. He has taken ownership of physics-heavy subsystems and implemented vehicle, combat, and navigation tools for networked play across AAA teams including Blackbird Interactive and Ubisoft Quebec. Comfortable moving between engine-level systems and gameplay features, he blends low-level engineering rigor with practical designer-facing solutions. Based in Alma, Quebec, he champions a four-day work week and uses the extra day to prototype a cooperative multiplayer game, reflecting a commitment to sustainable productivity and hands-on R&D.
24 years of coding experience
7 years of employment as a software developer
Bachelor’s Degree, Video Game Design, Bachelor’s Degree, Video Game Design at Université du Québec à Chicoutimi
Diploma of College Studies, Computer Science, Diploma of College Studies, Computer Science at Cégep de Chicoutimi
French, English, Norwegian