Samuel L

Programmer at Blackbird Interactive

Alma, Quebec, Canada
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Summary

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Rockstar
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Top School
Samuel L is a C++ gameplay programmer with 24 years of experience building multiplayer systems in Unreal Engine (including the Gameplay Ability System) and proprietary engines, with credits on projects such as Homeworld 3, Minecraft Bedrock co-development, and Minecraft Legends. He has taken ownership of physics-heavy subsystems and implemented vehicle, combat, and navigation tools for networked play across AAA teams including Blackbird Interactive and Ubisoft Quebec. Comfortable moving between engine-level systems and gameplay features, he blends low-level engineering rigor with practical designer-facing solutions. Based in Alma, Quebec, he champions a four-day work week and uses the extra day to prototype a cooperative multiplayer game, reflecting a commitment to sustainable productivity and hands-on R&D.
code24 years of coding experience
job7 years of employment as a software developer
bookBachelor’s Degree, Video Game Design, Bachelor’s Degree, Video Game Design at Université du Québec à Chicoutimi
bookDiploma of College Studies, Computer Science, Diploma of College Studies, Computer Science at Cégep de Chicoutimi
languagesFrench, English, Norwegian
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Github Skills (49)

data-formats10
osgeo10
ogc10
raster10
geoserver10
wps10
wfs10
gdal10
geospatial10
wcs10
wms10
vector10
rasterio10
gis10
mapserver10

Programming languages (7)

C++CSSCPLpgSQLSCSSJavaScriptPython

Github contributions (5)

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juliensam/mrbportail

Oct 2013 - Jan 2016

Contributions:17 commits, 1 push in 2 years 3 months
mrbmtl
juliensam/mapserver

May 2015 - Mar 2021

Contributions:4 pushes, 1 branch in 5 years 10 months
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