Summary
Samuel Larouche is a software developer with a decade of experience specializing in computer graphics, animation tools, and visual systems. He has built and maintained production tools used by hundreds of 3D animators at studios like Ubisoft Montréal and contributed to core features in professional animation packages at Autodesk and Maxon. Comfortable across C++, Python, PyQt, C#, embedded systems, and AWS CI/CD, he bridges low-level geometry/engine work with user-facing UI/UX and pipeline automation. Samuel has acted as product owner for internal tools, ensuring developer-facing APIs and cross-DCC integrations (Maya, 3ds Max, MotionBuilder, Blender) scale for large productions. Based in Greater Montreal, he combines academic computer science training with practical experience shipping features in demanding, real-time environments. Outside typical engineering roles, he brings a persistent focus on visual quality and simulation that guides both design and technical decisions.
10 years of coding experience
3 years of employment as a software developer
Bachelor of Laws - LLB Law, Bachelor of Laws - LLB Law at Université de Montréal
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Université de Sherbrooke