Samuel Mcfadden is a founder, software engineer, and technical artist with nine years of experience blending computer graphics, virtual reality, and AI-driven software. He built production graphics tooling at Pixar (credits on Luca and Lightyear) and shipped generative-design features for Microsoft Designer before founding vid2scene.com, a web platform that converts ordinary videos into explorable 3D environments using Gaussian Splatting and recent research. Based in the San Francisco Bay Area and a UIUC CS alum, he moves fluidly between research-driven graphics techniques and production-grade product engineering. Samuel’s work surfaces at the intersection of art and engineering: he creates tools artists love while scaling systems used by thousands of users worldwide.
9 years of coding experience
5 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at University of Illinois Urbana-Champaign
Contributions:16 pushes, 1 branch in 5 years 5 months
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