Summary
Samuel Sobral is a PhD student and researcher in High-Performance Computing based in Santiago de Compostela with nine years of hands-on experience spanning game, mobile, and web development. He transitioned from industry—where he shipped an Android app with over 10,000 downloads and worked as an Android developer and programmer analyst—to academia, now focusing on LiDAR visualization, OpenGL rendering, and time-series anomaly detection at CiTIUS. His background blends a Master’s in Game Design and Technology from Sweden with practical Java/OpenGL and Android expertise, plus experience building desktop and embedded visualizers for research use. An award-winning, pedagogy-minded engineer, he has taught JavaFX courses and aims to combine university teaching with research-driven innovation. Less obvious: he has repeatedly bridged research and production, turning academic prototypes into user-facing tools across platforms.
9 years of coding experience
3 years of employment as a software developer
Bachelor's Degree in Computer Engineering, Computer Science, Bachelor's Degree in Computer Engineering, Computer Science at University of Santiago de Compostela
Master's degree, Game Design and Technology, Master's degree, Game Design and Technology at Chalmers tekniska högskola
Master's degree, Game Design and Technology, Master's degree, Game Design and Technology at Göteborgs universitet
Asociación de Becarios de la Fundación Barrié
Spanish, galego, English