Summary
Samuel Switzer is a seasoned 3D layout and previz artist with over a decade of experience across TV, feature film, and AAA game development. He has delivered camera work, stereography, and shot assembly for high-profile projects at studios including Paramount, Sony Pictures Imageworks, Animal Logic, and Atomic Cartoons. Comfortable in Maya and quick to master proprietary pipelines, Samuel bridges the technical demands of game asset creation with cinematic storytelling needs. His portfolio spans animated features like The Lego Movie Sequel and Spider-Man: Across the Spider-Verse to episodic shows such as Mighty Express, often stepping in to fix production issues while building accurate 3D storyboards. Based in New Westminster, BC, he brings a practical, production-focused mindset honed by both modeling hundreds of game assets for EA and shepherding camera-ready shots under tight deadlines. Colleagues rely on him not only for craft but for the adaptability to learn workflows and tools mid-production.
10 years of coding experience
Center for Arts and Technology
Mount Boucherie Secondary School