Samuel Tang is a Senior Developer Technical Lead with six years of professional experience building high-performance systems at Microsoft and indie game studios. He shipped cross-browser PWA platform features (URL Protocol Handler Registration) in Chromium-based browsers and previously implemented low-latency Windows Composition and DirectInk integrations for complex rendering pipelines. Currently leading the technical architecture for the Unity-based Touhou Tougensai, he built a custom ECS gameplay framework and optimized systems to sustain 60 FPS with hundreds of entities, cutting content iteration time by ~60%. Comfortable across C++, C#, Python, and JavaScript/React, he combines systems-level performance tuning with pragmatic, data-driven modular design and CI/CD automation. Bilingual in English and Mandarin, he brings a track record of turning research-level graphics and browser work into shipped user-facing features.
6 years of coding experience
7 years of employment as a software developer
Bachelor, Computer Science, Bachelor, Computer Science at University of Waterloo
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