Summary
Samuli Kinnunen is a Senior Technical Artist with 12 years of experience blending hardcore graphics programming, shader development, and system-level thinking to solve tricky visual and pipeline problems. Based in Jyväskylä, he architects tools and platform decisions at Movya while coding in C++, C#, Python and TypeScript and operating across AWS and Azure. His background spans real-time 3D, neural-network experiments, IoT hardware and Linux systems, giving him a rare cross-disciplinary fluency between artists, programmers and devices. Samuli is particularly skilled at squeezing performance from GPUs and creating pragmatic information flows between teams—he even describes himself as an “IoT chaos weaver,” reflecting hands-on hardware and systems tinkering beyond typical TA duties.
12 years of coding experience
Bachelor's Degree, Information Technology, Bachelor's Degree, Information Technology at Jyväskylän yliopisto
Finnish, English, German, Swedish