Sana Izutsu

Game Designer at フリーランス

Chiyoda, Japan
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Sana Izutsu is a seasoned game designer and programmer with about 10 years crafting Japanese visual novels and cross-platform titles, from PC to consoles and mobile. She built a custom visual novel engine from scratch in C++ with x86 inline assembly and has worn many hats—programmer, scenario writer, planner, director—across freelance and studio roles. Her strengths lie in deep code analysis and language fluency gained by reading and porting diverse game codebases (PC→PS2, BREW, PS4/PS3/Vita), enabling pragmatic solutions that balance technical constraints and creative vision. Based in Chiyoda, Japan, she combines hands-on engine-level development with production leadership, and is comfortable negotiating disparate ideas to reach the best outcome. An interesting note: she pairs low-level systems expertise with narrative craft, uniquely bridging engine engineering and story design.
code9 years of coding experience
job17 years of employment as a software developer
bookShonan Institute of Technology
bookKaijo highshcool
languagesJapanese

Github contributions (5)

github-logo-circle
May-Watasumi/Trionfi

May 2017 - Nov 2022

Contributions:222 commits, 275 pushes, 7 branches in 5 years 7 months
May-Watasumi/Jace

Nov 2018 - Oct 2022

Jace.NET is a calculation engine for the .NET platform.
Contributions:18 pushes, 4 branches, 4 tags in 3 years 11 months
calculation-enginecalculation
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Sana Izutsu - Game Designer at フリーランス