Senior Graphics Software Engineer, 3D & Immersive at Adobe
San Francisco, California, United States
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Summary
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Sanaz Golbabaei is a Senior Graphics Software Engineer in San Francisco with six years of professional experience building high-performance 3D, visualization, and mapping systems. Currently working on Adobe Substance 3D Viewer, she brings deep expertise in C/C++, JavaScript/TypeScript, OpenGL/WebGL and geometry processing to craft immersive graphics and scientific visualization features. Her background spans product teams at Adobe, Mapbox and Tableau where she improved map rendering performance, handled shader compilation optimizations, and enabled linear spatial data support for analysis workflows. Academically trained in computer graphics (MS, Oregon State), she has a track record of implementing GLSL-driven visualization tools and interactive geometry applications. An active contributor to mapbox-gl-js, she combines low-level performance tuning with front-end UX fixes—bridging the gap between shader-heavy rendering and usable mapping products. Colleagues rely on her for solving tricky geometry edge cases and shipping performant, user-facing graphics systems.
6 years of coding experience
7 years of employment as a software developer
Amirkabir University of Technology
Master's Degree Computer Science/ Computer Graphics, Master's Degree Computer Science/ Computer Graphics at Oregon State University
Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL
Role in this project:
Front-end Developer
Contributions:3 releases, 1 review, 35 commits in 9 months
Contributions summary:Sanaz primarily contributed to the front-end development of the `mapbox-gl-js` library, focusing on improving the functionality and performance of the mapping features. Their commits included refactoring and fixing bugs within the `LngLatBounds` class, ensuring it correctly handles various input types and edge cases. Furthermore, they worked on shader compilation speedups and the addition of speed index calculations, showcasing their focus on performance optimization. They also made UI-related improvements like changes to free camera API documentation and handling events to resolve a Studio blocker, highlighting their involvement in the overall user experience.
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Sanaz Golbabaei - Senior Graphics Software Engineer, 3D & Immersive at Adobe