Summary
Sander H is a Haskell software engineer based in the Netherlands with eight years of hands-on experience building creative, reliable software. Currently focused on Haskell-driven creative tooling at Channable, he blends functional programming rigor with a background in game development and Unity from Paladin Studios. His academic path combines a Master's in Computing Science from Utrecht University with a practical Bachelor in Game Programming, giving him both theoretical depth and applied systems experience. Sander has moved between roles in digital assessment systems, internships in digital trust, and student leadership as treasurer, showing versatility across product, research, and operational contexts. He tends to approach problems with a game developer’s iterative mindset and a functional programmer’s emphasis on correctness, making him adept at turning complex requirements into maintainable code. Outside typical engineering roles he maintains a personal site (shageman.nl), indicating an interest in presenting work and ideas beyond code.
8 years of coding experience
3 years of employment as a software developer
Master's degree, Computing Science, Master's degree, Computing Science at Utrecht University
Bachelor of Applied Science - IGAD, Game Programming, Bachelor of Applied Science - IGAD, Game Programming at Breda University of Applied Sciences