Sander Van Rossen

Lead Platform Engineer

Rotterdam, South Holland, Netherlands
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Summary

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Sander Van Rossen is a Lead Platform Engineer with 18 years of experience building low-level geometry systems, editor tooling, and performance-critical features for game engines and studios. He has shipped production tech at Unity and Roblox—authoring a realtime CSG level editor, a low-level C++ geometry API exposed to Lua, and major improvements to animation and asset pipelines—while previously running indie studios that produced titles like Zombie Gunship. Known for squeezing orders-of-magnitude performance gains (e.g., a 100x terrain-editing speedup) and pragmatic data-oriented design, he blends systems-level thinking with a creator’s intuition for tooling and UX. Based in Rotterdam, he’s comfortable moving between open-source projects, game dev product teams, and stealth platform work, bringing a rare mix of engine internals, runtime optimization, and shipped game experience.
code18 years of coding experience
job20 years of employment as a software developer
bookIT / Software engineering, IT / Software engineering at Rotterdam University of Applied Sciences
bookWillem de Kooning Art Academy
bookHigh School Diploma, High School Diploma at Jacob van Liesveldt
languagesDutch, English
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Stackoverflow

Stats
13reputation
309reached
0answers
1question
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Github Skills (73)

realtime10
effort10
in-progress10
unity3d10
maintainability10
csg10
csharp10
reliability10
bsp10
member10
chisel10
linux9
security9
winforms9
iconic9

Programming languages (4)

C#C++CJavaScript

Github contributions (5)

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Contributions:4 commits in 2 years
LogicalError/Graph

Jun 2011 - Jan 2014

Simple winforms control to create and edit directional graphs
Contributions:21 commits in 2 years 7 months
graphswinforms
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