Sander Veld is a Senior Software Engineer based in Haarlem, Netherlands, with 11 years of experience building low-latency trading systems in Rust and shipping indie games and tools. He combines a rigorous academic background in logic (MSc, cum laude) and mathematics with practical expertise in systems, full-stack game development, and compiler-adjacent work. As a long-time game developer and cooperative contributor, he’s shipped titles and tooling for the wasm4 fantasy console—adding games, runtime framebuffer improvements, and language support—demonstrating both low-level systems thinking and playful design. Comfortable across Rust, web runtimes, and backend systems, he thrives on projects that blend performance engineering with formal reasoning and creative software.
10 years of coding experience
5 years of employment as a software developer
Master of Science (MSc), Logic, cum laude, Master of Science (MSc), Logic, cum laude at University of Amsterdam
Build retro games using WebAssembly for a fantasy console.
Role in this project:
Full-stack Developer
Contributions:15 commits, 7 PRs, 11 comments in 1 year
Contributions summary:Sander contributed to the `wasm4` fantasy console project by implementing and updating game cartridges. They added new games like Dodgeball, The Romans Are Coming, Corn, and made updates to existing ones. The user also integrated Rust byte strings for text rendering and modified both native and web runtime framebuffers. Furthermore, they added Penne language support to the CLI tools and made related changes to the codebase.
Contributions:11 pushes, 1 branch in 5 years 1 month
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Sander Veld - Senior Software Engineer at BlockTech B.V.