Sandilya Jandhyala is a senior GPU software engineer with 11 years of experience who transitioned from Lisp hacker to graphics specialist, now working at Qualcomm in Dundee. He combines deep systems and backend experience from consultancy work with hands-on graphics research—his MSc project produced a novel physically-based volumetric particle renderer using mesh shaders, GPU sorting, and real-time self-shadowing. Comfortable across C++ game engines and low-level GPU optimization (nSight, mesh shaders, FidelityFX), he has shipped complex features like multithreaded physics, PBR lighting, and instanced culling of millions of leaves. He’s also led teams and processes as a producer, bringing pragmatic engineering practices to research-driven graphics development.
11 years of coding experience
7 years of employment as a software developer
Bachelor of Technology (B.Tech.), Computer Science, Bachelor of Technology (B.Tech.), Computer Science at Amrita School of Engineering, Bengaluru
MSc, Computer Games Technology, MSc, Computer Games Technology at Abertay University
Contributions:73 commits, 38 pushes, 5 branches in 2 months
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Sandilya Jandhyala - Seior GPU Software Engineer at Qualcomm