Sandro Figo

Software Engineer at SSI SCHÄFER

Graz, Styria, Austria
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Summary

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Senior
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Top School
Sandro Figo is a software engineer based in Graz, Austria, with nine years of experience building games and industrial software using C#, C++ and Unity. He has shipped a complete game on Steam and spent several years at Allplan Precast developing production-grade systems before joining SSI SCHÄFER. Sandro combines multimedia engineering training (BSc and MSc) with hands-on front-end and back-end experience from early student projects to commercial products. Lately he has been deepening his interest in UI/UX, bringing a designer’s attention to usability into traditional engineering contexts. Known for a pragmatic, product-focused approach, he enjoys turning creative game ideas into polished, user-friendly software.
code9 years of coding experience
bookMaster of Science in Engineering, MultiMediaTechnology, Master of Science in Engineering, MultiMediaTechnology at Fachhochschule Salzburg - University of Applied Sciences
bookMatura, Biomedizin- und Gesundheitstechnik, Matura, Biomedizin- und Gesundheitstechnik at HTBLuVA Salzburg
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Stackoverflow

Stats
183reputation
4kreached
14answers
0questions
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Github Skills (129)

parser10
reader10
build-automation10
magicavoxel10
pong10
unity3d10
nuke10
continuous-integration10
obsidian10
bigdecimal10
open-source10
unity2d9
dotnet9
codegen9
prettify9

Programming languages (6)

C#TypeScriptMDXRustJavaScriptShaderLab

Github contributions (5)

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sandrofigo/VoxReader

Sep 2019 - Jan 2023

A C# library to read .vox files created with MagicaVoxel
Contributions:11 releases, 222 commits, 26 PRs in 3 years 4 months
dotnetvox-filesdataminingc-librarypong
sandrofigo/Delay-Unity3D

Aug 2022 - Jan 2023

Simple delay class to execute code after a certain amount of time in Unity
Contributions:7 releases, 1 review, 24 commits in 5 months
delaysopenupmunityunity-3dunity-scripts
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Sandro Figo - Software Engineer at SSI SCHÄFER