Sandro Figo is a software engineer based in Graz, Austria, with nine years of experience building games and industrial software using C#, C++ and Unity. He has shipped a complete game on Steam and spent several years at Allplan Precast developing production-grade systems before joining SSI SCHÄFER. Sandro combines multimedia engineering training (BSc and MSc) with hands-on front-end and back-end experience from early student projects to commercial products. Lately he has been deepening his interest in UI/UX, bringing a designer’s attention to usability into traditional engineering contexts. Known for a pragmatic, product-focused approach, he enjoys turning creative game ideas into polished, user-friendly software.
9 years of coding experience
Master of Science in Engineering, MultiMediaTechnology, Master of Science in Engineering, MultiMediaTechnology at Fachhochschule Salzburg - University of Applied Sciences
Matura, Biomedizin- und Gesundheitstechnik, Matura, Biomedizin- und Gesundheitstechnik at HTBLuVA Salzburg
Simple delay class to execute code after a certain amount of time in Unity
Contributions:7 releases, 1 review, 24 commits in 5 months
delaysopenupmunityunity-3dunity-scripts
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