Chief Business Officer And Head Of Go To Market (Sales, Marketing, Communications, Community)
San Francisco Bay Area United States
Join Prog.AI to see contacts
Join Prog.AI to see contacts
Summary
🤩
Rockstar
🎓
Top School
Sandy Carter is a seasoned AI and go-to-market executive who has built and scaled AI-driven businesses from startup to Fortune 100, generating up to $5B in revenue across roles at Unstoppable Domains, AWS, and IBM. She combines deep technical roots (Computer Science with AI from Duke and hands-on contributions to performance-critical graphics code like Unity’s URP) with strategic leadership in sales, marketing, product, and operations, uniquely blending product engineering sensibilities with commercial execution. At AWS she launched the Enterprise Workload division and top revenue-producing services; at Unstoppable Domains she drove unicorn-scale growth and deployed an AI agent handling 47% of support inquiries. A prolific public voice on AI (Forbes contributor, LinkedIn Top Voice) and founder of global diversity initiatives, she regularly translates AI strategy into measurable revenue and real-world deployments. Her track record includes creating new industry categories, winning market leadership, and scaling communities to millions of digital identities—evidence of rare cross-functional fluency that bridges research, go-to-market, and open-source engineering.
5 years of coding experience
7 years of employment as a software developer
Bachelor of Applied Science (B.A.Sc.), Computer Science, Bachelor of Applied Science (B.A.Sc.), Computer Science at Duke University
MBA, Managing Technology & Marketing, MBA, Managing Technology & Marketing at Harvard Business School
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Software Architect & Performance Engineer
Contributions:78 reviews, 352 commits, 24 PRs in 1 year 11 months
Contributions summary:Sandy focused on optimizing the Unity graphics pipeline, specifically within the Universal Render Pipeline (URP). Their contributions include refactoring code to utilize RTHandles, a key component in Unity's rendering system. Further improvements involved addressing performance bottlenecks by modifying render passes, eliminating unnecessary texture creation, and converting existing implementations to leverage the Blitter class for optimized full-screen draws. They also addressed editor view and XR-related issues and corrected rendering behavior with wireframe mode.
Unity Graphics - Including Scriptable Render Pipeline
Contributions:14 pushes, 2 branches in 1 month
renderpipelinescriptableunityunity3d
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Sandy Carter - Chief Business Officer And Head Of Go To Market (Sales, Marketing, Communications, Community)