Santi Gonzalez is a graphics programmer with six years' experience building real-time rendering systems for games and research, currently working at Techland after a stint as a rendering programmer on Dune: Awakening at Funcom. He combines industrial game-engine work with academic research—producing strand-based hair rendering and efficient GI techniques at Huawei and contributing material and shader fixes to the prominent Open 3D Engine project. Comfortable across engines (O3DE, UE5) and shader pipelines, he brings a practical focus on material fidelity and time-system fixes that improve realism and stability. Based in Wrocław and also known online as "Santi Paprika," he blends a playful game passion with rigorous graphics engineering and a track record of shipping visual features for AAA and research codebases.
6 years of coding experience
5 years of employment as a software developer
Bachelor of Engineering - BE Audiovisual Systems Engineering, Bachelor of Engineering - BE Audiovisual Systems Engineering at Universitat Pompeu Fabra
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Role in this project:
Back-end Developer
Contributions:33 reviews, 60 commits, 4 PRs in 5 months
Contributions summary:Santi primarily focused on modifying shaders and material-related assets within the Open 3D Engine (O3DE) project. Their contributions included fixing rendering issues, refactoring transmission parameters, and adding support for thin object light transmission, along with associated parameter controls. The user's work specifically involved adjusting shader code within the Atom/Feature/Common/Assets/Materials/Types directory, improving the rendering of materials within the engine. They also made modifications to the time system to calculate elapsed time for the real world clock.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Contributions:76 pushes, 8 branches in 7 months
multi-platformenginecommercialworldslicensed
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