Santi Gonzalez

Graphics Programmer at Techland

Lower Silesian Voivodeship, Poland
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Summary

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Santi Gonzalez is a graphics programmer with six years' experience building real-time rendering systems for games and research, currently working at Techland after a stint as a rendering programmer on Dune: Awakening at Funcom. He combines industrial game-engine work with academic research—producing strand-based hair rendering and efficient GI techniques at Huawei and contributing material and shader fixes to the prominent Open 3D Engine project. Comfortable across engines (O3DE, UE5) and shader pipelines, he brings a practical focus on material fidelity and time-system fixes that improve realism and stability. Based in Wrocław and also known online as "Santi Paprika," he blends a playful game passion with rigorous graphics engineering and a track record of shipping visual features for AAA and research codebases.
code6 years of coding experience
job5 years of employment as a software developer
bookBachelor of Engineering - BE Audiovisual Systems Engineering, Bachelor of Engineering - BE Audiovisual Systems Engineering at Universitat Pompeu Fabra
bookUPC Universitat Politècnica de Catalunya
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Stackoverflow

Stats
21reputation
466reached
4answers
0questions
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Github Skills (13)

graphics-3d10
3d-graphics10
game-engine10
3d-engine10
vector6
algorithm6
data-structures6
stl6
model-view-controller6
euler-angles6
quaternions6
cprogramming-language5
c-language5

Programming languages (2)

C++C

Github contributions (5)

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o3de/o3de

Nov 2021 - Apr 2022

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Role in this project:
userBack-end Developer
Contributions:33 reviews, 60 commits, 4 PRs in 5 months
Contributions summary:Santi primarily focused on modifying shaders and material-related assets within the Open 3D Engine (O3DE) project. Their contributions included fixing rendering issues, refactoring transmission parameters, and adding support for thin object light transmission, along with associated parameter controls. The user's work specifically involved adjusting shader code within the Atom/Feature/Common/Assets/Materials/Types directory, improving the rendering of materials within the engine. They also made modifications to the time system to calculate elapsed time for the real world clock.
c-plus-plusmulti-platformcommercialworldshalo
santipaprika/o3de

Sep 2021 - Apr 2022

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Contributions:76 pushes, 8 branches in 7 months
multi-platformenginecommercialworldslicensed
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Santi Gonzalez - Graphics Programmer at Techland