Summary
Santiago Hilario is an Automation and AI Engineer with a decade of experience building high-fidelity simulations, real-time AI agents, and scalable Unity-based backends from Barcelona. He blends academic rigor in physics and HIL research with practical game-development workflows to deliver mission-critical VR training, digital twins, and multimodal XR experiences. Comfortable across C#, Python and Node.js, he architects full-stack systems鈥攅ditor tooling, microservices, and CI/CD鈥攖hat power real-time data collection, AI integration, and LiveOps. Notably, he has built vehicle, scooter and bicycle simulators with real hardware bridges and Nvidia PhysX-driven deterministic physics, and has shipped multiplayer and communication layers for production platforms. A former educator who started programming at age seven, Santiago brings both deep technical craftsmanship and a knack for translating research-grade models into usable products.
10 years of coding experience
7 years of employment as a software developer
COU + Selectividad Ciencias Puras, COU + Selectividad Ciencias Puras at Xos茅 Neira Vilas
300h + Proyecto final de videojuego de manifestaciones, 300h + Proyecto final de videojuego de manifestaciones at Evolis3D: Escuela de creaci贸n de videojuegos
Ciclo Superior en Desarrollo de Aplicaciones Inform谩ticas Analisis y programaci贸n, Ciclo Superior en Desarrollo de Aplicaciones Inform谩ticas Analisis y programaci贸n at Liceo La Paz
English, Galician, Catalan