Santiago Martín is a Senior Software Developer with 14 years building games and web applications, currently at Volt after leading game programming for Fortnite Creative/UEFN at Nimble Giant Entertainment. He combines deep game-engine and cross-platform experience—from C++ and console/Flash eras to modern React frontends and CI pipelines—with leadership roles delivering shipped products for clients like LEGO, Mattel and Big Fish Games. At Miroculus and MURAL he architected UI systems, design systems and real-time WebSocket features, pairing frontend craftsmanship with backend and test-driven workflows. Known for starting as a C64-inspired gamer, he brings a player-first perspective to engineering decisions and a knack for translating user interactions into robust, scalable code.
14 years of coding experience
16 years of employment as a software developer
Bachiller, Bachiller at Colegio Nacional de Buenos Aires
Tertiary Game Development, Tertiary Game Development at Image Campus
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