Santiago Rincon is a DCC team lead and senior Python developer with nine years building tools and pipelines that tame creative chaos for games, VFX and BTC projects. Based in Medellín, he architects integrations across Maya, Houdini, Unreal, Mari, Nuke, Resolve, ShotGrid and Perforce while driving cloud workflows, CI/CD and robust asset management. He combines a graphic design background with software architecture training to deliver developer-friendly automation frameworks and production-ready tooling. Santiago mentors teams, shapes technical strategy, and moves internal tooling from ad hoc scripts to scalable pipelines. He has a history of shipping both client-facing web work and deep studio integrations, and he enjoys turning complex creative pipelines into predictable, auditable processes.
9 years of coding experience
12 years of employment as a software developer
Software development | Software architecture, Software development | Software architecture at Platzi
Graphic Design, Graphic Design at Universidad de los Andes
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