Summary
Sarah Chen is a Senior Software Engineer with 11 years of experience building interactive and immersive experiences, currently shaping game systems at Blizzard Entertainment. She combines a strong computer science foundation from Carnegie Mellon with a master’s in Entertainment Technology, bringing rare domain expertise in VR/AR from her time shipping titles at Viacom NEXT across HTC Vive, Oculus Rift, and ARKit devices. At Blizzard she progressed from associate to senior engineer, demonstrating steady technical growth and ownership in a high-performance studio. Comfortable across C++-style systems and real-time content pipelines, she pairs engineering rigor with a designer’s sensitivity for user experience. Based in Irvine, CA, Sarah brings both production discipline and a knack for translating emergent technology into polished, player-facing features.
11 years of coding experience
5 years of employment as a software developer
Bachelor of Computer Science, Computer Science, 3.31, Bachelor of Computer Science, Computer Science, 3.31 at Carnegie Mellon University