Sarah D is a multidisciplinary software engineer based in the San Francisco Bay Area with 14 years of hands-on experience blending computer science, design, and creative technology. A CMU M.S. graduate and current engineer at Glean, she builds thoughtful user experiences informed by research in the Human-Computer Interaction Institute and by practical internships in design, ML, and program production. Her work spans interactive games, tech art exhibits (including Ars Electronica), teaching hundreds of students, and publishing both research and playable games. Comfortable shipping end-to-end ML systems and redesigning learning interfaces, she brings an experimental, arts-driven perspective to product problems. Notably, she authored the research question that became a focal study in her lab and has a track record of turning creative concepts into published work and exhibits.
14 years of coding experience
3 years of employment as a software developer
Master of Science - MS Computer Science, Master of Science - MS Computer Science at Carnegie Mellon University
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