Sascha Elble

Game Developer at Alderon Games

Austin, Texas Metropolitan Area United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
Sascha Elble is a game developer based in the Austin area with a decade of hands-on experience building interactive experiences in Unreal Engine and VR. He has shipped work for studios and contractors, currently contributing to Alderon Games after roles at Quantum Integrity Software and VR-focused realityvirtual.co. Skilled in plugin maintenance and engine upgrades, Sascha has improved build stability and code quality on notable open-source projects like the UE4 OceanProject by making components IWYU-compliant and resolving compatibility issues across engine versions. His background includes practical systems work outside of software—supervising maintenance teams and working as an electrician—which informs a pragmatic, problem-solving approach to development. Known for focusing on long-term maintainability, he blends gameplay programming with a strong attention to build processes and cross-version compatibility.
code10 years of coding experience
job3 years of employment as a software developer
stackoverflow-logo

Stackoverflow

Stats
21reputation
4kreached
1answer
0questions
github-logo-circle

Github Skills (16)

plugin-development10
c-language10
unreal-engine-510
cprogramming-language10
unreal-engine-410
unreal10
refactor9
optimization9
optmization9
performance-optimization9
optimisation9
refactoring9
build-management8
build-process8
process-management8

Programming languages (9)

C#JavaC++ShellRustCJavaScriptPHP

Github contributions (5)

github-logo-circle
Environment Plugin Project (Ocean Simulation, Sky Simulation, Buoyancy, Time, Fish plugins for Unreal Engine 4)
Role in this project:
userBackend Developer
Contributions:2 releases, 1 review, 111 commits in 2 years 8 months
Contributions summary:Sascha focused on improving the project's build process and code quality, particularly within the OceanPlugin. Their work involved making the code IWYU (Include What You Use) compliant, which included adding and removing include statements. They also fixed compiler warnings, updated engine versions and copyright dates, and addressed issues that arose from blueprint and component registration. This suggests a focus on improving the plugin's stability and maintainability, and also adapting it to work with newer Unreal Engine versions.
unreal-engineskyunrealoceansimulation
UE4-OceanProject/OceanPlugin

Apr 2020 - Dec 2021

Contributions:1 review, 84 commits, 2 PRs in 1 year 8 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial