Sascha Staes is a Senior Unity Developer based in Toronto with over a decade of hands-on experience building and optimizing mobile games and tools across Unity, Cocos2d-x (C++) and Python. He’s delivered and led engineering on commercial titles including Gordon Ramsay: Chef Blast and has advised clients at Unity on platform best practices and performance optimization during multi-month engagements. Comfortable switching between engine-level C++ and high-productivity C# workflows, he combines player-facing feature work with behind-the-scenes tooling that streamlines development. Now at Sago Mini, he brings a user-first mindset from kid-focused experiences while retaining a deep performance and systems perspective honed across studios and roles.
3 years of coding experience
11 years of employment as a software developer
Computer Science, Computer Science at Instituto Politécnico de Viseu
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:1 commit, 14 pushes, 1 branch in 1 day
unity3dunitydotsunity-dots
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