Sasha Kuznietsov is a Senior Software Engineer based in Barcelona with 12 years of experience building C++-centric systems for the games and entertainment industries, now contributing at Apple. He brings deep cross-platform and mobile expertise—shipping engine-level features, touch/UX fixes and performance optimizations—gained at studios including King, Gameloft and Vivid Games. A hands-on coder comfortable in Python and JavaScript as well as C++, Sasha has contributed to the widely used open-source Cocos2d-x engine, improving shader loading, GL program state and platform compatibility. His background in radio engineering (Master’s and PhD studies) gives him unusual hardware-awareness for a software engineer, reflected in a personal blend of software-by-day, hardware-by-night work. Colleagues rely on him for code reviews, architectural practicality and steady delivery on complex, platform-diverse projects.
12 years of coding experience
7 years of employment as a software developer
Jr. Specialist, Radio, Television, and Digital Communication, Jr. Specialist, Radio, Television, and Digital Communication at Kharkiv Radio Engineering College
Master's degree, Radio Engineering, Master's degree, Radio Engineering at Kharkiv National University of Radio Electronics
Master's degree, Radio technology, Master's degree, Radio technology at Shool
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Role in this project:
Software Engineer
Contributions:18 commits in 5 months
Contributions summary:Sasha made several contributions focused on enhancing the Cocos2d-x game engine. These included setting the version number, optimizing the GLProgramState, and fixing issues related to the WP8 platform such as fixing the resource search path and adding methods for precompiled shader program loading. They also made changes to UI elements, specifically in the handling of touch events within the PageView and ScrollView, and fixed some profiling macros. Additionally, there were code merges from the main branch.
Contributions:29 pushes, 1 branch in 3 years 7 months
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Sasha Kuznietsov - Senior Software Engineer at Apple