Sasha Kuznietsov

Senior Software Engineer at Apple

Barcelona, Catalonia, Spain
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Summary

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Sasha Kuznietsov is a Senior Software Engineer based in Barcelona with 12 years of experience building C++-centric systems for the games and entertainment industries, now contributing at Apple. He brings deep cross-platform and mobile expertise—shipping engine-level features, touch/UX fixes and performance optimizations—gained at studios including King, Gameloft and Vivid Games. A hands-on coder comfortable in Python and JavaScript as well as C++, Sasha has contributed to the widely used open-source Cocos2d-x engine, improving shader loading, GL program state and platform compatibility. His background in radio engineering (Master’s and PhD studies) gives him unusual hardware-awareness for a software engineer, reflected in a personal blend of software-by-day, hardware-by-night work. Colleagues rely on him for code reviews, architectural practicality and steady delivery on complex, platform-diverse projects.
code12 years of coding experience
job7 years of employment as a software developer
bookJr. Specialist, Radio, Television, and Digital Communication, Jr. Specialist, Radio, Television, and Digital Communication at Kharkiv Radio Engineering College
bookMaster's degree, Radio Engineering, Master's degree, Radio Engineering at Kharkiv National University of Radio Electronics
bookMaster's degree, Radio technology, Master's degree, Radio technology at Shool
languagesEnglish, Ukrainian, Polish, Spanish, Catalan
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5,588reputation
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185answers
19questions
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react-native
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Github Skills (16)

c-language10
game-development10
cprogramming-language10
game-engine10
cocos2d-x10
opengl9
react-native9
qt9
cmake9
algorithm6
javascript6
android6
python6
ui-design6
react6

Programming languages (7)

TypeScriptJavaC++CRustJavaScriptPython

Github contributions (5)

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cocos2d/cocos2d-x

Jun 2014 - Nov 2014

Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Role in this project:
userSoftware Engineer
Contributions:18 commits in 5 months
Contributions summary:Sasha made several contributions focused on enhancing the Cocos2d-x game engine. These included setting the version number, optimizing the GLProgramState, and fixing issues related to the WP8 platform such as fixing the resource search path and adding methods for precompiled shader program loading. They also made changes to UI elements, specifically in the handling of touch events within the PageView and ScrollView, and fixed some profiling macros. Additionally, there were code merges from the main branch.
cocos2dmetalc-plus-plusiosdevelopment-tools
Teivaz/PNUnpacker

Aug 2015 - Feb 2019

Contributions:29 pushes, 1 branch in 3 years 7 months
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Sasha Kuznietsov - Senior Software Engineer at Apple