Sasu Robert

Core Developer at Continental

Sibiu, Romania
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Summary

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Sasu Robert is a core developer with 14+ years of engineering experience, specializing in real-time 3D graphics, shaders and systems-level C/C++ development, now applying that expertise to scalable blockchain architecture at MultiversX. His background spans high-performance rendering (DirectX11/OpenGL), ADAS algorithm development at Continental where he contributed to over ten patent filings and built an internal ML engine, and multi-year open-source contributions to Ogre3D including DirectX11 render-system fixes and shader work. A strong mathematician and competitive problem solver—medalist in international math and informatics olympiads—he combines deep algorithmic thinking with practical systems engineering. Comfortable across languages and ecosystems (C#, Python, HLSL/GLSL, embedded shader languages), he excels at debugging complex render and multithreading issues and delivering production-grade performance improvements. Notably, his open-source fixes for Ogre’s Direct3D11 renderer addressed subtle blending and particle shader bugs, reflecting an attention to visual fidelity as well as robustness.
code14 years of coding experience
job4 years of employment as a software developer
bookBacalaureat, Mathematics - Informatics, Bacalaureat, Mathematics - Informatics at Székely Mikó Kollégium
bookMaster's degree, Software Engineering, Graphic, Multimedia and Virtual Reality, Master's degree, Software Engineering, Graphic, Multimedia and Virtual Reality at Universitatea „Politehnica” din București
languagesEnglish, maghiară, Romanian
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Github Skills (11)

c-language10
direct3d10
cprogramming-language10
render10
rendering10
debug9
hlsl9
engine9
debugging9
dotnet-core4
csharp4

Programming languages (9)

TypeScriptShellC++CSSRustCJavaScriptGo

Github contributions (5)

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OGRECave/ogre

Sep 2012 - Dec 2013

scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Role in this project:
userBack-end Developer
Contributions:64 commits in 1 year 3 months
Contributions summary:Sasu primarily focused on debugging build errors and resolving crashes related to particle effects, specifically rain, within the Ogre 3D engine's Direct3D11 render system. They addressed blending issues and corrected shader implementations for various visual effects, including those related to radial blur. The user also integrated patches and corrected materials for the compositors system and worked on updating the mappings for the DirectX11 Render System.
metalcpppythonogre3d3d-engine
Common structs between VM and node
Contributions:36 releases, 340 reviews, 259 commits in 3 years 8 months
ruststructs
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Sasu Robert - Core Developer at Continental