Saurabh Bhatia

Principal Product Manager - Microsoft 365 Platform

Redmond, Washington, United States
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Summary

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Rockstar
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Saurabh Bhatia is a Principal Product Manager on the Microsoft 365 Platform with 11 years of experience building developer tools, cloud services, and immersive 3D experiences at Microsoft. He has led end-to-end product delivery from ideation to GA—shipping a real-time customer journey orchestration engine and driving glTF-based 3D interoperability across projects like Babylon.js to democratize 3D content. Comfortable bridging product strategy and hands-on engineering, Saurabh has contributed code and UX improvements to open-source 3D projects (Babylon.js, glTF sample models, UnityGLTF) that reflect his focus on material rendering, scene exporting, and polished front-end experiences. He combines a CS background from Virginia Tech with a proven track record of influencing cross-division initiatives, mentoring teams, and turning complex platform challenges into broadly adopted solutions.
code11 years of coding experience
job6 years of employment as a software developer
bookComputer Science, Computer Science at Virginia Tech
bookBSc, Computer Science, BSc, Computer Science at University of Mumbai
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Stackoverflow

Stats
1reputation
0reached
1answer
0questions
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Github Skills (26)

javascript10
shader10
gltf10
css10
typescript10
babylonjs10
ui-design10
3d-models10
collada10
typescript-types10
typescripts10
unity3d10
game-engine9
webgl9
3d9

Programming languages (10)

C#TypeScriptC++CSSBicepJavaScriptMathematicaHTML

Github contributions (5)

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glTF Sample Models
Role in this project:
userFull-stack Developer
Contributions:10 commits, 2 PRs, 11 comments in 2 months
Contributions summary:Saurabh primarily contributed to the glTF sample models repository by adding and updating models. They integrated various models, including those in Collada and glTF formats, ensuring the inclusion of texture files, particularly in JPG format, to enhance the visual fidelity of the models. Their work involved fixing transparency issues and updating file paths within the models, demonstrating a focus on maintaining the integrity and visual accuracy of the 3D assets. This work involved both the implementation and maintenance of 3D assets.
playcanvascolladapbrfbxgltf
KhronosGroup/UnityGLTF

Sep 2017 - Apr 2019

Role in this project:
userFull-stack Developer
Contributions:26 commits, 25 PRs, 17 pushes in 1 year 7 months
Contributions summary:Saurabh contributed to the UnityGLTF project by implementing and modifying shaders, and also made changes to the scene exporter. Key contributions include adding and removing functionality related to MetallicRough shaders, fixing texture export naming, and integrating changes from the master branch. The user's work shows a focus on material rendering and scene exporting within the Unity environment.
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Saurabh Bhatia - Principal Product Manager - Microsoft 365 Platform