Scott Anderson is a Senior Graphics Engineer with 11+ years building real-time graphics, UI, and VR systems for games and platforms, currently at Unity Technologies. He shipped rendering and UI work on AAA titles like Call of Duty: Advanced Warfare and core features for Oculus Home and Facebook Horizon, including screen sharing and a VR visual scripting language. As co-founder and lead programmer of Enemy Airship he built a custom engine and shipped Shadow Physics, demonstrating deep full-stack engine experience from rendering to physics and tooling. He also led the create mode in the VR title Luna and has hands-on experience optimizing performance and UX for immersive platforms. Based in Oakland, Scott blends studio-scale production discipline with indie experimentation, frequently bridging gameplay design and low-level systems. His background shows an unusual mix of shipping high-profile commercial games and building engine tech from scratch.
11 years of coding experience
16 years of employment as a software developer
Computer Science, Computer Science at University of Illinois Urbana-Champaign
Contributions:11 commits, 9 pushes, 1 branch in 7 days
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Scott Anderson - Senior Graphics Engineer at Unity Technologies