Scott Anderson

Senior Graphics Engineer at Unity Technologies

Oakland, California, United States
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Summary

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Rockstar
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Top School
Scott Anderson is a Senior Graphics Engineer with 11+ years building real-time graphics, UI, and VR systems for games and platforms, currently at Unity Technologies. He shipped rendering and UI work on AAA titles like Call of Duty: Advanced Warfare and core features for Oculus Home and Facebook Horizon, including screen sharing and a VR visual scripting language. As co-founder and lead programmer of Enemy Airship he built a custom engine and shipped Shadow Physics, demonstrating deep full-stack engine experience from rendering to physics and tooling. He also led the create mode in the VR title Luna and has hands-on experience optimizing performance and UX for immersive platforms. Based in Oakland, Scott blends studio-scale production discipline with indie experimentation, frequently bridging gameplay design and low-level systems. His background shows an unusual mix of shipping high-profile commercial games and building engine tech from scratch.
code11 years of coding experience
job16 years of employment as a software developer
bookComputer Science, Computer Science at University of Illinois Urbana-Champaign
bookWhitney Young Magnet Highschool
languagesEnglish
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Github Skills (25)

steamvr10
shader10
openvr10
render10
hardware10
post-processing10
sdk10
pipeline10
scriptable10
unity-dots10
unity3d10
cg9
steam-api9
depot9
stream9

Programming languages (4)

C#C++JavaScriptPHP

Github contributions (5)

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Impossible/blackgamedevs

Aug 2015 - Oct 2022

Contributions:2 PRs, 3 pushes in 7 years 3 months
game-developersgamegame-development
Contributions:11 commits, 9 pushes, 1 branch in 7 days
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Scott Anderson - Senior Graphics Engineer at Unity Technologies